Archive for the ‘Cool Stuff’ Category

Leavin’ on a Jet Plane

Friday, November 7th, 2008

Well, I’m off to visit my great, good old friend Heather in Washington D. C., and I expect that I’ll have zero time for blogging.  So, you know, entertain yourselves until I return.  To that end, here’s an amusing little Yahtzee-esque dice game courtesy of Kongregate with which you can kill time until I return.

Game Review: Dead Space (XBox 360 / PS3)

Monday, October 27th, 2008

Well, I just finished my first run through Dead Space today.  Oh man, how long has it been since I played a good, new survival horror game?  I mean, if you count Dead Rising, then that’s been two years.  If you don’t, well, it’s been a hell of a lot longer.  Of course, what qualifies as “Survival Horror” depends on who you ask.  After all, some purists rule out any game where the character defends himself with anything stronger than tears and soiled britches.

Dead Space certainly fits my definition, which is basically “any horror game in which the object is no loftier than plain survival”.  Sure, the Silent Hill series are Survival Horror games but then again so were System Shock 2 and Bioshock.  By that definition, Dead Space certainly fits the bill.  The game tells the story of a small group sent to determine the fate of the giant mining vessel Ishimura.  Of course by the time they arrive most of the crew have died and comeback as hideous, flesh-eating ghouls.  The ship you arrived on explodes while you’re trying to fix it to get off the Ishimura and it’s game on.

The story that unfolds isn’t really anything new (honestly, the major plot points follow those in System Shock 2 so closely that it raises eyebrows at some points), but it is compelling and well told.  It’s of the classic “oh shit, this be broke go fix it!” plot.  You spend the majority of the game fixing one thing after another.  That being said, all of the “hey fix this” quests make complete sense.  They aren’t forced or random.  Rather they are exactly the kinds of tasks one would be concerned with when trying to survive on a disabled mining ship: getting the engines back online to prevent the ship’s orbit from decaying and smashing into the planet below, getting the anti-asteroid defense systems back online, etc.  You know, important, survival kinds of things.

The gameplay and the story intertwine very well in this respect.  There are a number of zero-gravity and zero-atmosphere scenes.  Sometimes both.  Your character, being an engineer, uses mostly coopted tools to defend himself against monsters.  Even the flamethrower is, according to the game, a modified torch.  This dynamic works very well with one of the rather grizzly motifs of the game: dismemberment.  The whole game is about chopping off limbs.  Now, if it were just a “ooh look what we can do”, body-physics show off thing, it’d probably be kind of annoying.  As it is, though, the dismemberment theme pulls triple duty and a game mechanic (hack an enemy’s limbs off does more damage and forces it to adjust its fighting style accordingly), a mood-setting device (nothing like a room completely strewn with arms and legs to get one in the Horror mindset), and even as a literary device.  Many of the characters, driven crazy by the force that’s infected the ship, ask to be “made whole again” in an entirely metaphorical sense.

But of course no survival horror game would be complete without atmosphere.  After all, as Ben ‘Yahtzee’ Croshaw rightly points out:

“Horror as a genre of art exists for the same reason as roller coasters and the terrorist watch list – because for the most part modern society is so stable and orderly and boring that the occasional artificial scare is what we need to make us feel alive.

Evoking fear is, in itself, an art form – and nothing in the entire history of storytelling has explored it better than video games.”

If a horror game doesn’t scare the player, it has failed.  Dead Space does an amazing job of bringing the player so close to the edge of their seat that they’re only a knocking air vent away from startling themselves out of it.  And while it never gave me nightmares (unlike Silent Hill 2), it did scare the holy hell out of me on several occasions.  More than just sudden startles, however, the whole game is just downright eerie.  You’re one a dead ship, where everything is falling apart, plus you’re alone save for a bunch of aliens who just want to eat your face.  The few people you see in person after the intro are either insane, in the process of perishing (sometimes even by their own hand), or both.

One final note on the game: I was gratified that there was no cliffhanger.  When it was over, it ended (and in classic horror style, too) and it felt like the designers were saying “thanks for playing, here’s your ending!”  Not, “okay, well done, now get to wait for the privelege of buying the sequel!”

All in all, brilliant game.  If horror’s your thing, you need this game.  It’s available on XBox 360 and PS3 and it’s WELL worth the $60.

Assorted Kruft

Tuesday, October 21st, 2008

Okay, a few things.  1.) I would have been blogging more in this space but I’ve been slammed with work of various kinds.  Also, I recently discovered the hilarity that is Zero Punctuation, which is a weekly video game review.  It’s hilarious to the point that I’m pretty sure I enjoyed the four minute review of some games more than I enjoyed the game itself.  Case in point.

2.) If any rich admirers out there are wondering what to get me for Christmas, I’d like one of these in .300 Win Mag or this ludicrously nice amp or a copy of the Secret Museum of Mankind if you can find one.

3.) Well, my Washington State ballot arrived a couple of days ago.  (WA ballots are all mail-in.)  Which means I finally have to figure out who I’m voting for for President.  I still haven’t ruled out writing in one of the Roosevelts.

Lightweight Audio Player for Windows

Thursday, July 31st, 2008

So for part of my working day I’m tied to an ancient, under-powered laptop which isn’t THAT much more powerful than the handheld devices I develop for.  This poor old machine is decrepit enough that running WinAmp and a basic development environment at the same time is a MAJOR CHORE.  (Enough so that WinAmp, a DevEnv and Firefox at the same time is right out of the question.)  So out of curiosity, I consulted Google for a lightweight Windows audio player so that I can play CDs and still do my job effective.

It turned up foobar2000.  If you’re in need of such a program, I highly recommend it.  Small, free (as in beer), extensible, and in its basic configuration uses up next to know resources.

Now if you’ll excuse me, I have to cut code, consult firefox, AND listen to CDs, all at the same time…

Dr. Horrible

Sunday, July 20th, 2008

In a word? Brilliant. Joss Whedon’s a friggin’ genius. All three acts are still free for another 55 minutes (which is just long enough to watch them all), so if you haven’t seen it, go watch.

“Singing to an ocean, I can hear the ocean’s roar”

Friday, June 27th, 2008

Sorry, couldn’t resist the Zeppelin reference.  The Ocean to which I’m referring, of course, is my Helio Ocean.  Looks like Helio, the makers and service providers for said device, have been bought out by Virgin Mobile.  They’re saying that the service and the contracts will remain completely the same, which is good.  I’m rather a fan of my Helio.  It’s got great coverage, fantastic features, and it pretty much Just Works.

Unfortunately, this means I owe a “You Told Me So” to my friend Paul, who was saying something about Helio being ripe for a buy-out just a week ago.  I was, however, right when I contended that I my service will probably not be in jeopardy.

So anyway, Helio gets bought out.  Effect to the end-user?  Probably none.  All in all, I’m pretty happy with that.

Sundown on the Red Planet

Monday, June 23rd, 2008

Image: Martian Sunset (Click for Full Size)

These images taken from assorted Mars missions are absolutely stunning.  Do yourself a favor and check out the full set.

Down Time

Friday, May 2nd, 2008

As you may have noticed, there’s been no blogging here the past few days. I’m in the process of moving and have no internet at the new place yet, so blogging my be a bit on the light side for a few days.

To tide you over until I’m back on top of my blogging game, here’s a logic puzzle game that I found inexplicably addicting.